What was it like carrying the project forward from that point?
Nick Bruno: I mean, it was real easy. [Laughs.] No, honest to God, the project is amazing. Nimona, the character, is amazing. ND’s amazing. And that’s why we’re still here, right? It has such great themes, and it was something that—even though we were shut down by Disney and it seemed impossible to come back from the dead—we just believed so much in: a love letter to all those who feel misunderstood. It became incredibly important to get that out into the world.
It was really just us on cell phones calling around. We had the reels of the movie for people to watch, and we got really lucky to have [executive producer] Megan Ellison and Annapurna watch the reels, fall in love with the movie and say, ‘This is something I needed when I was a kid.’ She came in, saved us and we got DNEG Animation, who was incredible. That’s why the movie looks so amazing, and that’s why we’re here today.
What did you want to preserve about the graphic novel and what did you decide to adjust about its look for the film?
TQ: We wanted to pay homage to the graphic novel roots of the project, which is one reason for these stylized approaches we took to the film. We knew we needed to broaden the character design a little bit more, to open the world. We wanted to keep that feeling of this implied medieval future, which is a crazy world to play in with those opposite ends of a timeline. Everything we did, we wanted to make sure it came back to the thematics and the storytelling: this idea of a medieval future, where you move forward in time, but the thinking is still sort of rooted in the past.
The movie’s made in CG, but we really wanted to come up with this two-and-a-half-D sort of look, a nod back to that traditional fantasy animation style of the classic movies, like The Sword in the Stone or Sleeping Beauty, that felt right for it, but still had the technological background. [We were] playing back into that theme, and then keeping that graphic idea of when you’re closer to characters, you see more detail, and the further we get away from elements, the more basic the impressions of that object become. That in itself is a reflection of this idea that the closer we allow people to get to us, the more we see their full selves. We see them for all their details, and the further away we hold people from ourselves, we only get a general impression. We start making judgements based on broad concepts instead of seeing who the individual is.